游戏人物角色全流程制作视频教Victory3D – Male Character Creation – Game Pipeline

游戏人物角色全流程制作视频教Victory3D – Male Character Creation – Game Pipeline,时长:31小时35分钟,大小:15.8GB,包含项目文件,MP4高清视频格式,语言:英语。

我们将从在Zbrush中塑造我们的角色开始。我将向你展示塑造一个男性角色时需要注意的重要事项,以及如何获得完美的比例,这样角色与衣服搭配会显得很漂亮。我们将创造我们的布在了不起的设计师,然后添加额外的细节在Zbrush真正带来的质量。我们将使用玛雅为我们的盔甲,剑和配件建模,我们将介绍如何创建干净的硬表面边缘和一些特定道具的有机感觉的技术。我们将创造细节,如擦伤和损坏的装甲,皮带,皮带和我们的其他配件,以真正使他们的生活。在创建高分辨率网格后,我们将重新拓扑化所有内容,以便我们可以有一个干净的拓扑,动画准备就绪。然后我们将展开模型,烘焙地图并创建纹理。然后我们将把所有这些纹理应用到我们的角色上,以进一步增强它。我们的最终结果将是一个惊人的全身男性角色,配备适合动画和游戏引擎的服装和道具。

Male Character Creation – Game Pipeline : Would you like to know how to sculpt a high resolution full body character and take it to a complete low poly game ready mesh? Would you like to improve your skills as a 3D character artist to boost your portfolio? Then this course is for you.

My name is Abraham Leal. I’m a professional 3D artist with several years of relevant experience and I am the owner of Critical Hit Studio. In this course, I will show you how to create a game character from start to finish.

We will begin by sculpting our character in Zbrush. I will show you the important things you need to watch out for when sculpting a male character, and how to get a perfect proportion so the character will look great with clothing. We will create our cloth in Marvelous Designer and then add extra details in Zbrush to really bring out the quality. We will model our armor, sword and our accessories using Maya, we will cover techniques on how to create clean hard surface edges and a nice organic feel for some specific props. We will create details like scratches and damages to the armor, belt, straps, and the rest of our accessories to truly bring them to life. After creating our high resolution meshes, we will retopologize everything so we can have a clean topology that is animation-ready. Then we will unwrap our models, bake our maps and create our textures. We will then apply all of these textures to our character to further enhance it. Our final result will be an amazing full body male character fitted with clothing and props that is suitable for animation and game engine.

From sculpting your character, to retopologizing and creating proper UVs, to texturing and presentation, by the end of this course, you will have a professional game-ready character. Commit to being the best artist you can be. Be actively engaged in the pursuit of success. When you put in the work with patience and effort, achievement will follow.

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