影视级角色模型制作全流程视频教程The Gnomon Workshop – Character Modeling for Production,时长:4小时8分,大小:4.2GB,MKV高清视频格式,教程使用软件:Marvelous Designer,ZBrush,语言:英语。
在这个标题中,Krystal Sae Eua为电影和商业VFX行业中的角色艺术家介绍了她的基本技巧和工作流程。她演示了日常使用的时间管理技术作为建模和纹理化主管。她还研究了自己的个人工作流程,以创建干净且适合于装配和纹理化的生产就绪资产。克里斯塔尔(Krystal)讨论了人体比例,解剖学,雕刻和拓扑学。然后,她介绍了从Marvelous Designer到Maya的服装造型工作流程。接下来,她介绍了如何创建适当的UV,以及如何使用高分辨率置换纹理雕刻详细的毛孔。最后,她介绍了如何从ZBrush烘焙位移贴图,以及如何使用Arnold渲染器将其插入以进行最终演示
In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya. Next, she moves onto how to create proper UVs and how to sculpt detailed pores using hi-res displacement textures. Finally, she goes over how to bake displacement maps from ZBrush, and how to plug them in for final presentation using the Arnold renderer
Contents :
- Introduction
- Custom ZBrush UI
- Body Part 1
- Body Part 2
- Body Part 3
- Clothing Modeling
- Clothing Sculpting Polypaint
- Prop Modeling and Hair Sculpting
- ReTopo
- Body UVs Reprojection
- UVs Organization
- Details
- Texturing XYZ Workflow
- Final Displacement Baking and Arnold Rendering
- Final Words