很少有资产能像岩石一样长。Archviz,环境,科幻行星-都被岩石包裹着。就像螺丝刀对商人一样,岩石对3D艺术家也是如此。
但是您可能还遇到了一些坏岩石,包括拉伸,细节不足,光线不均匀等。因此,我们花了数月的时间对光敏照相工作流程进行了大量投资,以创建一组可以正常工作的岩石。
Few assets get as much mileage as a rock. Archviz, environments, sci-fi planets – all encrusted with rock. Like a screwdriver to a tradesmen, a rock is to a 3D artist.
But you’ve probably also experienced your fair share of bad rocks – stretching, lack of detail, uneven lighting etc. So we spent months making a significant investment into our photoscanning workflow to create a collection of rocks that just work.