为游戏创造加油站道具Authoring Props For Games | Ben Keeling,时长:4小时,大小:2.87GB,格式:MP4高清视频格式,教程使用软件:ZBrush,Blender,Quixel Megascans , Substance Painter, Marmoset Toolbag语言:英语。
在本教程中,Ben Keeling 将演示他如何创建此游戏道具的步骤,涵盖了他的流程的一些核心步骤,以便您可以在自己的项目中使用这些有价值的信息。最终结果是在 Megascans 的帮助下,Blender 中完成的这个场景。
无论您是经验丰富的艺术家、学生、业余爱好者还是刚刚起步的人,都可以阅读本教程并学习基本的工作流程,让您工作得更快、更高效。今天为您的创意思维加油。
Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans. *
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
The Artist
Ben Keeling is an Advanced Environment Artist at Rocksteady Studios. With experience working in AAA, strong attention to detail and lots of creativity, Ben has the skill and knowledge to teach you some of the core aspects when it comes to authoring props for games. His focus on realism and achieving the maximum amount of detail in his props, as well as understanding how assets are assembled makes him adept in demonstrating some of his core techniques.