苔藓和石头岩石模型 Moss 7 Species and Stones

这个苔藓物种的分散资产套件允许创建复杂的苔藓表面。对于类似自然的外观,我包括了七种不同的物种和石头。一个典型的用例是您将包含的 Moss_ScatterElements 作为资产加载,以将它们作为实例粒子发射,或使用任何其他技术将它们作为实例分散。包含的 forrest 场景已准备好在 Blender Cycles 中渲染,这里我通过程序分发了 Moss Scatter Elements。使用这种技术将为您节省大量内存,当然您也可以自由地从中构建独特的网格。正如您在预览中看到的那样,我包括了一些现成的填充石头和苔藓补丁,它们是高多边形的,旨在为您的场景提供独特的触感,而无需付出太多努力。石头也作为低聚变体包含在内。您应该能够通过内置的人口工具在游戏引擎中使用 Moss Scatter Elements 和低多边形石头。由于苔藓和石头仅基于两种 PBR 材料,您可以轻松自定义它们。我包括了 4k 和 2k 纹理集,石头甚至是 8k,还包括了两个 HDR 环境。

所有网格都是干净的,可以进行细分,低多边形变体已针对游戏引擎进行了三角剖分。将苔藓散布在您的场景中或将其放置在手中,这些资产是为场景添加实时和细节的绝佳工具!您可以在下面找到内容列表。

This scatter Asset Kit of moss species allows for the creation of complex mossy surfaces. For a nature like look I included seven different species and stones. A typical use case is that you load the included Moss_ScatterElements as assets to emit them as instanced particles or use any other technique to scatter them around as instances. The included forrest scene is ready to render in Blender Cycles, here I distributed the Moss Scatter Elements via procedurals. Using this technique will save you a lot of memory, of course you are free to build unique meshes from it too. I included some ready populated stones and moss patches as you can see in the previews, those are high poly and meant to give an unique touch to your scenes without much effort. The Stones are included as a low poly variant too. You should be able to use the Moss Scatter Elements and low poly stones in game engines with the built in population tools. Since the moss and stones are based on only two PBR materials you can easily customize them. I included 4k and 2k texture sets, the stones even come in 8k, two HDR Environments are included too.

All meshes are clean and ready for subdivision, the low poly variants are triangulated for game engines. Scatter the moss in your scenes or place it hand, these assets are a great tool to add live and detail to scenes! Below you find a list of the contents.

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