Substance Painter中的角色面部纹理绘制教程,时长:5小时,大小:5.85GB,MP4高清视频格式,包含项目文件,教程使用软件:Substance Painter。
In Character Face Texturing in Substance Painter, you’ll learn how to texture a character face from scratch in Substance Painter! Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you’ll be able to texture your own characters, using simple and powerful techniques.
We’ll be focusing exclusively on the face since it’s commonly the most complicated and important part. It’ll allow us to talk about topics such as facial contouring, makeup, micro detailing, character personality, and how to solve common texturing challenges you’ll encounter in your work. If you can texture the face, you can texture anything!
ABOUT YOUR INSTRUCTOR
Your instructor, Henning Sanden, has been doing 3D for 15 years. During his film experience, he’s worked on movies such as Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman – and many more! The techniques shown in this series are based on his career in film, having worked as a texture artist for years.
COVERING THE FULL TEXTURING PROCESS
We’re starting by exporting our model out of ZBrush and importing it into Substance Painter, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination with the new Warp Projection feature. Along the way, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.
SKIN SHADING MADE SIMPLE
Having done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.
PROFESSIONAL AND TESTED TEXTURING WORKFLOW
You’ll learn a holistic way of texturing, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.