Substance Painter中的角色面部纹理绘制教程Character Face Texturing in Substance Painter

Substance Painter中的角色面部纹理绘制教程,时长:5小时,大小:5.85GB,MP4高清视频格式,包含项目文件,教程使用软件:Substance Painter。

In Character Face Texturing in Substance Painter, you’ll learn how to texture a character face from scratch in Substance Painter! Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you’ll be able to texture your own characters, using simple and powerful techniques.

We’ll be focusing exclusively on the face since it’s commonly the most complicated and important part. It’ll allow us to talk about topics such as facial contouring, makeup, micro detailing, character personality, and how to solve common texturing challenges you’ll encounter in your work. If you can texture the face, you can texture anything!

ABOUT YOUR INSTRUCTOR

Your instructor, Henning Sanden, has been doing 3D for 15 years. During his film experience, he’s worked on movies such as Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman – and many more! The techniques shown in this series are based on his career in film, having worked as a texture artist for years.

COVERING THE FULL TEXTURING PROCESS

We’re starting by exporting our model out of ZBrush and importing it into Substance Painter, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination with the new Warp Projection feature. Along the way, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.

SKIN SHADING MADE SIMPLE

Having done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.

PROFESSIONAL AND TESTED TEXTURING WORKFLOW

You’ll learn a holistic way of texturing, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.

下载权限

查看
  • 免费下载
    评论并刷新后下载
    登录后下载

查看演示

  • {{attr.name}}:
您当前的等级为
登录后免费下载登录 小黑屋反思中,不准下载! 评论后刷新页面下载评论 支付以后下载 请先登录 您今天的下载次数(次)用完了,请明天再来 支付积分以后下载立即支付 支付以后下载立即支付 您当前的用户组不允许下载升级会员
您已获得下载权限 您可以每天下载资源次,今日剩余

给TA打赏
共{{data.count}}人
人已打赏
Blender视频教程

在Blender 中创建风格化角色

2022-7-6 23:19:56

UE教程视频教程

在虚幻引擎 5 中创建地铁列车内部视频教程 Creating a metro train interior in Unreal Engine 5

2022-8-7 14:05:18

0 条回复 A文章作者 M管理员
    暂无讨论,说说你的看法吧
个人中心
今日签到
有新私信 私信列表
搜索